BB-GAMIANI · Swinburne University of Technology · Double degree
Bachelor of Games and Interactivity/ Bachelor of Animation
Games and Animation
- Minimum ATAR
- 65
- Full time
- 4 years
- Part time
- —
- Credit points
- 400
- Campus
- Hawthorn
- Mode
- On campus
Overview
The Bachelor of Games and Interactivity/Bachelor of Animation offers students a competitive edge in the fields of animation and games development.
The Bachelor of Games and Interactivity/Bachelor of Animation offers students a competitive edge in the fields of animation and games development. You'll acquire a broad understanding of animation through the practice of animation techniques. Learn about film, television and animation history and theory; as well as the role of games in contemporary society and how games are developing as a cultural industry.
First-year units
Level 1 units every student in this course takes or chooses from.
- FTV10005Sound Design and AcquisitionThis unit introduces students to the practices of sound acquisition as an integral part of film and television, animation, games and screen production. The unit will examine sound recording procedures for single camera shoots and field reco…
- ART10004Introduction to Game StudiesAfter completing this unit of study, students will have a theoretical and critical knowledge of the digital game medium and culture. This subject is also designed to develop generic skills that are applicable to a broad range of disciplines…
- GAM10002Principles of Game DesignThis unit introduces key concepts in game design. It aims to develop a practical understanding of the design process particular to games building on interactive game structures established earlier in the course. It introduces key aspects of…
- ANI10001Introduction to AnimationThis unit will introduce students to the fundamental principles and practices of key frame animation. Students will study and explore the application of these principles using a range of 2D animation methods such as paper, computer and stop…
- ANI100022D Production Techniques for AnimationThis unit introduces and builds competency in the application of 2D imaging techniques, production tools, software and workflows for 2D animated content. Acquired skills and unit resources will provide students with a practical grounding in…
- ANI10003History of AnimationThe unit will expose students to a wide range of historically significant animation. Students will learn how to analyse the aesthetics, filmmaking styles and techniques of various productions. They will be able to articulate the manner in w…
- ANI10004Introduction to Character and Environment DesignThis unit introduces students to the area of production design, the role of the production designer and creative methods used to develop the look and feel of animated outcomes. Students will be introduced to principles of character and envi…
- ANI100053D Production Techniques for AnimationThis unit will introduce students to fundamental production techniques, tools and workflows used for 3D computer and stop-motion animation. Learning activities will provide students with a practical grounding in a variety of 3D production t…
And 2 more in the course structure below.
Course structure
Open a major, minor or specialisation to see its units.
Core units
350 cpBachelor of Games and Interactivity
137.5 cp- FTV10005Sound Design and Acquisition12.5 cp
- ART10004Introduction to Game Studies12.5 cp
- DDD200223D Modelling for Objects and Environments12.5 cp
- GAM10002Principles of Game Design12.5 cp
- GAM20001Introduction to Games Production12.5 cp
- GAM20003Digital Game Prototyping Lab12.5 cp
- GAM20004Writing for Interactive Narratives12.5 cp
- GAM30002Games & Interactivity Project 112.5 cp
- ART30003Behaviour and Motivation in Games12.5 cp
- GAM30003Games & Interactivity Project 212.5 cp
- GAM30004User-Centred Design & Evaluation12.5 cp
Bachelor of Animation
200 cp- ANI10001Introduction to Animation12.5 cp
- ANI100022D Production Techniques for Animation12.5 cp
- ANI10003History of Animation12.5 cp
- ANI10004Introduction to Character and Environment Design12.5 cp
- ANI100053D Production Techniques for Animation12.5 cp
- ANI10006Action Analysis and Locomotion12.5 cp
- ANI20001Advanced Character Design for Animation12.5 cp
- ANI20003Acting for Animation12.5 cp
- FTV10005Sound Design and Acquisition12.5 cp
- FTV10006Genre and the Moving Image12.5 cp
- ANI20002Writing and Directing for Animation12.5 cp
- ANI20004Producing and Production Management for Animation12.5 cp
- ANI30003Major Project: Preproduction25 cp
- ANI30002Major Project: Production and Post Production25 cp
Work placement
100 cp- WEI20001Work Experience in Industry A25 cp
- FTV20018Integrated Professional Placement A - Film and Television25 cp
- WEI20002Work Experience in Industry B25 cp
- FTV20019Integrated Professional Placement B - Film and Television25 cp
- GAM20007Integrated Professional Placement A - Games and Interactivity25 cp
- GAM20008Integrated Professional Placement B - Games and Interactivity25 cp
Careers
- Games developer
- Games tester
- Multimedia developer
- Editor
- Director or producer
- Stop motion animator