GAM20001 · Swinburne University of Technology
Introduction to Games Production
- Credit points
- 12.5
- Level
- 2
- Workload
- ≈ 13 h / week
- Faculty
- Games and Animation
What it covers
• To give students an overview of key concepts and production techniques in game development • To provide an introduction to the production of digital games using popular production management tools, file repositories, game engines, level editors and bug tracking packages • To provide insight into the practical processes involved in game development
Assessment
| Task | Type | Weight |
|---|---|---|
| Class Exercises | Individual | 45% |
| Concept Designs | Group | 15% |
| Project | Group | 40% |
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Semester 1 | Hawthorn | On campus |