ART30003 · Swinburne University of Technology
Behaviour and Motivation in Games
- Credit points
- 12.5
- Level
- 3
- Workload
- ≈ 13 h / week
- Faculty
- Games and Animation
What it covers
This unit familiarises students with psychological concepts useful for game design. It provides students with an understanding of both player and design psychology, producing greater awareness in their creative process. The intention is to provide them with tools to better understand the motivations of the people they design for and to examine their own creative practice in depth. The unit is divided into four arenas; player psychology, design considerations, design motivations and application to industry.
Assessment
| Task | Type | Weight |
|---|---|---|
| Case Study Report | Group | 30% |
| Design Project | Group | 40% |
| Reflection | Individual | 30% |
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Semester 1 | Hawthorn | On campus |