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BA-GAMIA · Swinburne University of Technology · Bachelor degree

Bachelor of Games and Interactivity

Games and Animation

Minimum ATAR
65
Full time
3 years
Part time
—
Credit points
300
Campus
Hawthorn
Mode
On campus

Overview

Look closely at the role of games in contemporary society and how they are developing as a cultural industry. You'll undertake a range of projects which focus on analog and digital games. You'll also develop practical and creative research and communication skills in a games lab environment.

Explore the Bachelor of Games and Interactivity at Swinburne, combining game design, creative research, and media studies to shape the future of gaming culture.

First-year units

Level 1 units every student in this course takes or chooses from.

Course structure

Open a major, minor or specialisation to see its units.

Core and Major units

150 cp
  • FTV10005Sound Design and Acquisition12.5 cp
  • DDD200223D Modelling for Objects and Environments12.5 cp
  • GAM30002Games & Interactivity Project 112.5 cp
  • GAM30003Games & Interactivity Project 212.5 cp
  • ART10004Introduction to Game Studies12.5 cp
  • GAM10002Principles of Game Design12.5 cp
  • GAM20001Introduction to Games Production12.5 cp
  • GAM20003Digital Game Prototyping Lab12.5 cp
  • GAM20004Writing for Interactive Narratives12.5 cp
  • ART30003Behaviour and Motivation in Games12.5 cp
  • GAM30006Experimental Game Design12.5 cp
  • GAM30004User-Centred Design & Evaluation12.5 cp

Minors

50 cp
  • WEI20001Work Experience in Industry A25 cp
  • GAM20007Integrated Professional Placement A - Games and Interactivity25 cp
  • WEI20002Work Experience in Industry B25 cp
  • GAM20008Integrated Professional Placement B - Games and Interactivity25 cp

Careers

  • Games developer
  • Computer graphics (CG) animator
  • Games tester
  • Multimedia developer