GAM30006 · Swinburne University of Technology
Experimental Game Design
- Credit points
- 12.5
- Level
- 3
- Workload
- ≈ 13 h / week
- Faculty
- Games and Animation
What it covers
This unit focuses upon experimentation and innovation with fundamental concepts of game design and play across multiple media. Research and presentation methods, group work and communication, planning and production are essential to the design process. This unit builds on knowledge from other units to explore the platform of experimental game design using the campus as a playground, with links to other forms of media including film, theatre, television, and the digital arts. In this unit, game design principles are expanded upon, and experimented with, through the development, promotion and play of game projects.
Assessment
Assessment not published yet.
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Semester 1 | Hawthorn | On campus |