BB-GAMAIN · Swinburne University of Technology · Double degree
Bachelor of Games and Interactivity/Bachelor of Applied Innovation
Games and Animation
- Minimum ATAR
- 65
- Full time
- 4 years
- Part time
- —
- Credit points
- 400
- Campus
- Hawthorn
- Mode
- On campus
Overview
With our Bachelor of Games and Interactivity/ Bachelor of Applied Innovation you'll learn about how gaming, interactive play and constant innovation are embedded in our culture and technology. You'll collaborate in small and large groups designing, developing and playtesting games in a studio environment - all leading toward the development of an original game in your final year.
Games & Interactivity and Applied Innovation combines game design with innovative thinking for digital creations concepts and development skills and knowledge.
First-year units
Level 1 units every student in this course takes or chooses from.
- FTV10005Sound Design and AcquisitionThis unit introduces students to the practices of sound acquisition as an integral part of film and television, animation, games and screen production. The unit will examine sound recording procedures for single camera shoots and field reco…
- ART10004Introduction to Game StudiesAfter completing this unit of study, students will have a theoretical and critical knowledge of the digital game medium and culture. This subject is also designed to develop generic skills that are applicable to a broad range of disciplines…
- GAM10002Principles of Game DesignThis unit introduces key concepts in game design. It aims to develop a practical understanding of the design process particular to games building on interactive game structures established earlier in the course. It introduces key aspects of…
- INV10001Exploring Creativity and InnovationThis unit aims to provide a practical introduction to using selected innovation tools and methods in different contexts. Through hands-on learning, students will acquire familiarity with concepts, terms and processes that are part of a mean…
- INV10002Fundamentals of Innovation PracticeThe unit aims to introduce students to the key models, frameworks and concepts relevant to innovation and creative problem solving in an interdisciplinary environment. It provides the fundamental knowledge base and skills for students to im…
- INV10003Innovation SandpitThis unit provides students with the opportunity to collaborate across fundamentally different disciplines to apply a range of innovation methodologies, as they work on a real-world industry project. Students will engage in a series of crea…
- INV10004Responsible Innovation FuturesThis unit aims to explore the relationship between innovation, culture and sustainability, and the longer-term impact – both positive and negative – of innovation on future generations. Emphasising equity, diversity, and both individual…
Course structure
Open a major, minor or specialisation to see its units.
Core units
100 cpBachelor of Games and Interactivity
137.5 cp- FTV10005Sound Design and Acquisition12.5 cp
- ART10004Introduction to Game Studies12.5 cp
- DDD200223D Modelling for Objects and Environments12.5 cp
- GAM10002Principles of Game Design12.5 cp
- GAM20001Introduction to Games Production12.5 cp
- GAM20003Digital Game Prototyping Lab12.5 cp
- GAM20004Writing for Interactive Narratives12.5 cp
- GAM30002Games & Interactivity Project 112.5 cp
- ART30003Behaviour and Motivation in Games12.5 cp
- GAM30003Games & Interactivity Project 212.5 cp
- GAM30004User-Centred Design & Evaluation12.5 cp
Bachelor of Applied Innovation
50 cpCareers
- Games developer
- Computer graphics (CG) animator
- Games tester
- Software developer
- Innovation lead
- User researcher