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BB-GAMAIN · Swinburne University of Technology · Double degree

Bachelor of Games and Interactivity/Bachelor of Applied Innovation

Games and Animation

Minimum ATAR
65
Full time
4 years
Part time
—
Credit points
400
Campus
Hawthorn
Mode
On campus

Overview

With our Bachelor of Games and Interactivity/ Bachelor of Applied Innovation you'll learn about how gaming, interactive play and constant innovation are embedded in our culture and technology. You'll collaborate in small and large groups designing, developing and playtesting games in a studio environment - all leading toward the development of an original game in your final year.

Games & Interactivity and Applied Innovation combines game design with innovative thinking for digital creations concepts and development skills and knowledge.

First-year units

Level 1 units every student in this course takes or chooses from.

Course structure

Open a major, minor or specialisation to see its units.

Core units

100 cp

Bachelor of Games and Interactivity

137.5 cp
  • FTV10005Sound Design and Acquisition12.5 cp
  • ART10004Introduction to Game Studies12.5 cp
  • DDD200223D Modelling for Objects and Environments12.5 cp
  • GAM10002Principles of Game Design12.5 cp
  • GAM20001Introduction to Games Production12.5 cp
  • GAM20003Digital Game Prototyping Lab12.5 cp
  • GAM20004Writing for Interactive Narratives12.5 cp
  • GAM30002Games & Interactivity Project 112.5 cp
  • ART30003Behaviour and Motivation in Games12.5 cp
  • GAM30003Games & Interactivity Project 212.5 cp
  • GAM30004User-Centred Design & Evaluation12.5 cp

Bachelor of Applied Innovation

50 cp
  • INV10001Exploring Creativity and Innovation12.5 cp
  • INV10002Fundamentals of Innovation Practice12.5 cp
  • INV10003Innovation Sandpit12.5 cp
  • INV10004Responsible Innovation Futures12.5 cp

Careers

  • Games developer
  • Computer graphics (CG) animator
  • Games tester
  • Software developer
  • Innovation lead
  • User researcher