Skip to content
MakeMyCareer

GRAP3091 · RMIT University

Game Systems

Credit points
12
Level
—
Workload
—
Faculty
College of Design and Social Context

What it covers

In this course, you will focus on the design, analysis, and prototyping of game systems and how they interact with other components of game design such as assets and aesthetics. Through a design-first approach, you will engage in systems and architectural thinking to design and construct interactive experiences. You will work individually and in groups to develop projects that utilise assets, scripting, and game engines critically and creatively.

Assessment

Assessment not published yet.

When and where

Teaching periodCampusMode
City