COSC3180 · RMIT University
Technical Art
- Credit points
- 12
- Level
- —
- Workload
- —
- Faculty
- College of Design and Social Context
What it covers
In this course, you will develop specialist technical and design skills involved in the practice of games technical art. You will follow a design brief with the aim to express aesthetic approaches and treatments through a combination of art and development skills. These include using scripting and node graphs to create procedural shaders and materials, designing and using procedural tools to modularly create game scenes, and demonstrating an understanding of material, light, texture and colour through computation and graphics. You will professionally present your project within the technical and design specifications of a technical art brief. This course is part of Minor: Game Art and Minor: Game Development
Assessment
Assessment not published yet.
When and where
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