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COSC3179 · RMIT University

Level Design

Credit points
12
Level
—
Workload
—
Faculty
College of Design and Social Context

What it covers

This course provides you with foundational knowledge and skill development in designing and analysing game levels across different types of game experiences. You will explore level design principles through a broad variety of game types and tools. Over a series of projects, you will build your own original game levels and learn how to adapt to different design tools and thematic constraints. Through an examination of mechanical, spatial, and architectural concepts, you will develop a theoretical and practical body of knowledge in how to design compelling game levels. In doing so you will develop your own creative and critical design approach.

Assessment

Assessment not published yet.

When and where

Teaching periodCampusMode
City