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COSC3175 · RMIT University

Game Animation

Credit points
12
Level
—
Workload
—
Faculty
College of Design and Social Context

What it covers

In this course you will develop the skills required to implement animation and movement into game design projects. You will study the principles of animation, movement, timelines and rigging and demonstrate capability in applying those principles through small projects based in industry standard approaches. You will learn how to adhere to the technical specifications, limitations and modular requirements of animation briefs as well as apply their aesthetics in reference to historic and cultural examples of animation where appropriate. This course is part of Minor: Game Art

Assessment

Assessment not published yet.

When and where

Teaching periodCampusMode
City