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COSC3173 · RMIT University

Game Engines

Credit points
12
Level
—
Workload
—
Faculty
College of Design and Social Context

What it covers

This course is a foundation to understanding 3D game engines and how to develop playable experiences in them. You will develop the technical ability to combine assets, scripts, inputs and other game elements, sourced from a variety of contexts, to produce interactive games. You will develop your scripting and development skills focusing on interaction and basic game systems. You will respond creatively to design briefs and resolve your creative response in an ongoing, reflective, iterative manner.

Assessment

Assessment not published yet.

When and where

Teaching periodCampusMode
City