COSC2349 · RMIT University
Games Studio 2
- Credit points
- 12
- Level
- —
- Workload
- —
- Faculty
- STEM College
What it covers
In "Games Studio 2," you will deepen your understanding of the game industry as a budding games programmer. This course equips you with a comprehensive knowledge of computer game software engine architectures, gameplay styles, and the diverse techniques used in game development. You will explore the intricacies of game engines, tool chains, and cutting-edge technologies through an immersive studio-based project. This hands-on project will guide you through the entire game design and development cycle, fostering your problem-solving and project management skills. By the end of this course, you will have honed your ability to design and develop 2D and 3D game prototypes using industry-standard game engines. You will apply both theoretical and practical skills to create proof-of-concept games, preparing you for a dynamic career in the game development field. This course is valuable for those seeking to enhance their technical expertise and collaborative skills, essential for success in the fast-paced game industry.
Assessment
Assessment not published yet.
When and where
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