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SPO20004 · Swinburne University of Technology

Sport, Media and Technology

Credit points
12.5
Level
2
Workload
≈ 13 h / week
Faculty
Business

What it covers

This unit introduces students to the complex and interdependent relationship of sport, media and technology. Students will analyse and critique these relationships, and review the history of the sport-media-technology nexus to predict future innovations and their implications in the sport sector. Students will appraise the breadth of this global industry, and identify the impact of social and economic issues in sport media. All aspects of sport media – traditional, social, streaming, immersive strategies and more – will be included in the unit.

Assessment

TaskTypeWeight
Assignment 1Individual30%
Assignment 2Group40%
Assignment 3Individual50%

When and where

Teaching periodCampusMode
Semester 2HawthornOn campus
Semester 1HawthornOn campus
Teaching Period 2OnlineOnline