SPO20004 · Swinburne University of Technology
Sport, Media and Technology
- Credit points
- 12.5
- Level
- 2
- Workload
- ≈ 13 h / week
- Faculty
- Business
What it covers
This unit introduces students to the complex and interdependent relationship of sport, media and technology. Students will analyse and critique these relationships, and review the history of the sport-media-technology nexus to predict future innovations and their implications in the sport sector. Students will appraise the breadth of this global industry, and identify the impact of social and economic issues in sport media. All aspects of sport media – traditional, social, streaming, immersive strategies and more – will be included in the unit.
Assessment
| Task | Type | Weight |
|---|---|---|
| Assignment 1 | Individual | 30% |
| Assignment 2 | Group | 40% |
| Assignment 3 | Individual | 50% |
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Semester 2 | Hawthorn | On campus |
| Semester 1 | Hawthorn | On campus |
| Teaching Period 2 | Online | Online |