Skip to content
MakeMyCareer

COS30031 · Swinburne University of Technology

Games Programming

Credit points
12.5
Level
3
Workload
≈ 13 h / week
Faculty
Information Technology

What it covers

The aim of this unit is for students to understand, select, design, implement, and utilise game engine components to develop 2D and 3D games that demand innovative and varied approaches, accommodating complex and unique design challenges.

Assessment

TaskTypeWeight
Main Creative ProjectIndividual/Group50%
Major ProjectIndividual/Group50%

When and where

Teaching periodCampusMode
Semester 2HawthornOn campus