COS30031 · Swinburne University of Technology
Games Programming
- Credit points
- 12.5
- Level
- 3
- Workload
- ≈ 13 h / week
- Faculty
- Information Technology
What it covers
The aim of this unit is for students to understand, select, design, implement, and utilise game engine components to develop 2D and 3D games that demand innovative and varied approaches, accommodating complex and unique design challenges.
Assessment
| Task | Type | Weight |
|---|---|---|
| Main Creative Project | Individual/Group | 50% |
| Major Project | Individual/Group | 50% |
When and where
| Teaching period | Campus | Mode |
|---|---|---|
| Semester 2 | Hawthorn | On campus |